Tuesday, August 24, 2010

Phantasy Star II hits the iPhone!


One month ago SEGA brought iPhone and iPod Touch owners Shining Force. This Thursday the SEGA RPG love continues with the release of Phantasy Star II! For just $2.99 the classic game will be fully playable, running on the same emulator as previous games. However, unlike games that require precise controls and fail on SEGA's Genesis emulator (I'm looking at you, Sonic 2), Phantasy Star II is promised to be a smooth experience as the game itself does not require fast timing or a fast frame rate.

Here's hoping that we get more SEGA RPGs in the coming months!

[Source: TouchArcade]

Thursday, August 12, 2010

SEGA CD's Road Avenger coming to the iPhone

It's always great to see post-Genesis games get the portable treatment. Data East's SEGA CD game Road Avenger, known in Japan by its original name Road Blaster, is slated for a September release on the iPhone and iPad thanks to a remastering by the developers at Revolutionary Concepts. The game was one of many FMV games to hit the SEGA CD, and was also an arcade game and laserdisc game within Japan.

Like past FMV iPhone releases, Road Blaster looks to be better than the SEGA CD version by leaps and bounds. Revolutionary Concepts promises crystal clear visuals at 60FPS and implementation of tilt controls as well as many more tweaks. Check out the comparison below, thanks to the TouchArcade:

Original arcade release:

iPad release:

Saturday, August 7, 2010

Is that a SEGA Arcade in your pocket?

A little over a month ago I went to my family cabin in northern Minnesota. It had been nearly seven years since I had last been there, and yet when I went back to the same bargain warehouse that I had been to back in 2003 I found the exact same SEGA Tiger LCD handhelds that I had seen hanging on the pegs all those years ago. Guess nobody wanted them.

The Tiger SEGA Pocket Arcade line hit stores during the Saturn years at a time when the clunky old Tiger handhelds were on their way out. Tiger, it seemed, was struggling in a world of Game Boy Colors and was attempting to use the names of big name SEGA Saturn console titles to sell cheap little flip open handhelds. I'm going to assume Tiger failed as a good number of these were found at an overstock warehouse, marked down from $15 to $8 to a final $4.79.

The first of these Saturn titles isn't a Saturn title at all, just don't tell the packaging that. It's Sonic 3!

I guess technically Sonic 3 is on the Saturn thanks to Sonic Jam, but I still think the packaging error is due to a sloppy cut and paste job. As seen above, the button layout is constant among all of the Pocket Arcade releases regardless of the genre, with the only variations being the color of the plastic. I also own Sonic 3D Blast, which essentially Sonic 3 played at an odd 3D-like angle.

For those who don't know what LCD games look like, think "calculator" and you've got a pretty good idea. The background remains the same, and every image on the screen remains hidden until it appears in black. As boring as I find playing LCD games, I always love the creativity that goes into assembling the puzzle that is every image. As nothing can overlap, you get this clusterfuck of character bodies,  legs, arms, enemies and environments. To view every image at once, all you have to do is hit the "reset" button with a pencil.

  As LCD games are so limited, one can imagine that the more complicated the game, the worse the gameplay. Stuff like Pong, Breakout and Tetris can be a lot of fun, but when you take a game like NiGHTS you have near unplayable junk. While I haven't opened the packaging, I do remember playing a friends NiGHTS handheld. If you played the Saturn version, then you sort of got how to play it, however the idea that you could be playing the real version sort of ruins the experience.

Virtua Fighter is definitely an odd choice when it comes to a Tiger game. How in the world can they fit 8 playable fighters on the screen at once? Well, they sneakily made it so that four fighters appear on each side of the screen, with a basic body and then defining characteristics showing up based on the fighter chosen. It isn't perfect, and it's not like they have their signature moves, but it's a creative way of including the full roster. Still, give me the Saturn or 32X version any day.

That's Dural to the right, and I'd assume Kage-Maru on the left.

The final Pocket Arcade title that I own is Super Monaco GP. The gameplay is similar to the old Atari 2600 racing games that required simple dodging and created the illusion of a track via alternating lines.

SEGA and Tiger produced quite a lot of these handhelds. I had thought that the five I own would be the complete set, however a little Google snooping brought me across more including SEGA Raceway and Ecco. Check out my finds below:

I can't even imagine how they'd make a game like Ecco on a Tiger handheld
Probably plays very similar to Super Monaco
Finally, Bug! on the go!
While the Pocket Arcade line isn't too fun a handheld, they make for a pretty cool collectible. The large number of odd titles and low prices make for interesting conversation pieces. Article ending in 3, 2, 1.

Thursday, July 29, 2010

Shining Force shines on the iPod!


Didn't SEGA say they were reassessing their iPod presence? Because it seems to me that they're doing the same thing they were doing before: the occasional great 3D title and a number of emulated Genesis budget titles. Despite that, I'm glad SEGA has finally released a Genesis game worth buying an iPhone version of: Shining Force!

Offered up on the same emulation software as past Genny titles, Shining Force actually plays very well. As the game doesn't require precise controls for split-second jumps (a la Sonic), players will barely notice the hiccups that may occur on older i devices. I might even buy the thing for my first generation iPod Touch.

The game is now available in the App store for $2.99

[source: TouchArcade]

Thursday, July 22, 2010

"Ecco" and "Space Harrier II" hit the iPhone


Remember ages ago when that Genesis emulator was announced for the iPhone and then SEGA canceled it? SEGA seems to have salvaged what they could from the canned project and have released Ecco the Dolphin ($2.99) and Space Harrier II (99¢) as single releases for the iPhone. The games are reported to run much more smoothly on the latest iPhone 4 than past Genesis releases, but any users on earlier platforms may encounter slowdown and crashes.

What else is there for me to say? Two more Genesis rereleases for the iPhone, the performance is a mixed bag... uh, let's show another screen shot:


Source: Touch Arcade

Tuesday, July 13, 2010

I'm Still Blogging!


 Hi NJY readers! (I know I have some as Google Analyitics does not lie)

I hate to see a blog go a week, let along a month, without a post. So, I'm dropping a short post to let you all know that the Nomad Junkyard isn't forgotten, it's just that busy time of year. Aside from personal and professional things, I've been quite busy with Sega Memories, the Saturn and Dreamcast Junkyards as well as following E3 and the E3 aftermath. In an effort to pad out a post, here are a posts I've made at the other yards:

My Big Fat Sonic Comic Book Collection
More of my Sonic collection!
Happy 4th! Let's look at a pin!
SEGA might re-release Saturn games
Dreamcast E3 News Roundup

Coming up next: We take a look at SEGA's Tiger Pocket Arcade

Thursday, June 17, 2010

iPhone's Super Monkey Ball 2 Finally Updated

3D graphics, Wi-Fi multiplayer, 115 levels, three mini games and monkeys.

While iPad users have had a complete version of Super Monkey Ball 2 since the launch of the device, owners of the iPhone and iPod Touch version have sadly been without the Monkey Target and Monkey Golf mini-games, only having Monkey Bowling available. Well today, SEGA's update has hit the App Store and is ready for those who already have the app, or those who have yet to purchase it. If you had held off spending $5.99, now is the time to download SEGA's best iPhone offering.

Tuesday, June 15, 2010

First Footage of iPhone Sonic 4



The player above is using the tilt controls for left and right movement, however there is also an option for a virtual d-pad. Looking great so far!

Thursday, June 10, 2010

REVIEW: The Firecore Genesis

Before the insanity that is E3 begins, I thought I'd give a hardware review of the Firecore Classic Console. Manufactured by Innex under license by SEGA, the Firecore is essentially a mini SEGA Genesis. Fittingly, it was around this time last year that the Firecore as well as its mobile brother the Retrogen were previewed at E3. You can check out the preview here, but I warn you: a cringe inducing interview awaits.

As I said, the Firecore is essentially a mini SEGA Genesis but is better compared to Majesco's Genesis Model 3, released in 1998. Like the model 3, the Firecore is not compatible with the 32X and Sega CD add-ons. Also, both the Model 3 as well as the Firecore have less than ideal audio (more on that in a bit). Unlike the Model 3, however, the Firecore has a few extra features. The first is a handy little switcher located on the back for use in playing imports. Have a PAL Mega Drive cart? Simply pop in the game, switch from "NTSC" to "PAL" and power it up. Much easier than modding.

Also, you'll notice that the front of the console has an infrared receiver, for use with wireless controllers. Unfortunately, Innex has yet to produce wireless controllers and the existing official SEGA ones will not work making this about as useful as a Dreamcast karaoke machine. Here's hoping they revel wireless controllers at this years E3.

More portable than a Nomad!

The biggest and best feature of the Firecore is the ability to play 20 built-in licensed SEGA games! The games are accessible via a simple menu that appears when the system is powered up without a cartridge. Games are listed in two pages with a small screencap of the selected game. While games include some that have been overplayed in past compilations, there are quite a few classics to be found: 
Sonic and Knuckles, Alex Kidd in the Enchanted Castle, Gain Ground, Arrow Flash, Shinobi III: Return of the Ninja, Ecco, Jr., Ecco, Golden Axe, Crack Down, Altered Beast, Flicky, Decap Attack, Cyber Police Eswat: City Under Siege, Alien Storm, Shadow Dancer, Columns III, Sonic Spinball, Jewel Master, Kid Chameleon, Dr. Robotnik's Mean Bean Machine.

The console also comes with two wired controllers, which are very similar to the official 6-button pads. While a bit lighter than the official pads, they're responsive and buttons have a solid push to them. No mushy pads here. Still, I prefer the official pads and thankfully the Firecore is compatible with the ones I've tested. I did note that when plugging in the official pads, the connector wasn't as tight as the Firecore pads. As long as you aren't yanking on the cord, it stays put and won't throw you off mid-game.

While the above sounds all well and good, there are two big negatives about the Firecore. The first is that the console only outputs composite video and mono audio. No S-video and no stereo. The second negative is that, like the Retrogen, audio is in no way true to the original Genesis sounds. If you are used to the lovely sounds of a Model 1, Model 2 or Nomad, then your ears will be in for a surprise when you hear what almost sound like low-fi remixes. I'm no technical expert, so I can't explain why this is, but I can share a video I made comparing the Firecore and my Saturn, both playing 'Sonic the Hedgehog'.


Sounds pretty bad, doesn't it? Despite this glaring negative, I can't fully write off the Firecore. It has a number of cool features, especially once the wireless controllers are released. Also, the size makes it perfect for taking on a trip or for a crowded entertainment cabinet.

The Good
  • very small
  • region switcher
  • 20 built-in games
  • eventual wireless support
  • 2 controllers included
  • travel worthy
The Bad
  • composite video
  • mono audio
  • audiophiles will hate it
  • eventual(?) wireless support
The Verdict
The Firecore should not be your first Genesis. Buy a Model 1 or 2. However, if you already have an original Genesis, a Firecore makes for a nice second console for use in another room of the house or for use on the go.

Return to SEGAbits

Thursday, May 27, 2010

The Colors, Sonic, the colors!

Yesterday SEGA let 'Sonic Colors' out of the bag, the latest Wii-exclusive Sonic game. Unlike previous releases like 'Black Knight' and 'Secret Rings', 'Colors' will have a DS version. Let's have a look at the press release, shall we?
LONDON & SAN FRANCISCO (May 26th, 2010) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced Sonic Colours™, a brand new high speed action adventure in which Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colourful alien race from the clutches of Dr Eggman. Sonic Colours will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.
An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumours are spreading that an alien race of Wisps, who have a unique colourful energy, are being held captive there by the evil Dr Eggman. Soon after arriving at the amusement park Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Sonic Colours for the Wii seamlessly combines both 3D and classic 2D game play perspectives, whilst the Nintendo DS version takes full advantage of the console’s dual screen.
“The vibrant alien world of Sonic Colours enables players to race at top speed through incredible looking planets, each with their own unique visual style.” commented Gary Knight, Senior Vice President of Marketing, SEGA. “In addition to the classic Sonic game play style, the colourful new Wisp power ups offer a fresh new way of exploring these worlds and helps make Sonic faster than ever before!”
Sonic Colours sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game. The alien Wisps in Sonic Colours each have a unique “Colour Power” that, once freed, Sonic is able to absorb whilst speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp power ups will be available for both Wii and the Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere.
Sonic Colours will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.
From the sound of it, we'll be getting a portable release that plays similarly to the 'Rush' games with the obvious addition of the color power-ups. As for the Wii, it sounds like SEGA liked the execution of the 'Unleashed' day stages and plans to replicate them with obstacles that can be passed via power-ups. There is a trailer too, but it doesn't give much information gameplay-wise. Still, it features Sonic and Tails running together which is always a happy image:



With the late 2010 release of 'Colors', handheld Sonic fans will be getting a double dose of portable goodness thanks to the iPhone version of 'Sonic 4'. It may be a dry Sonic summer, but it looks to be a hot Sonic winter!

Thursday, May 20, 2010

Sonic 4 Coming to iPhone Late 2010

Regarding the iPhone: I totally called it!

Regarding late 2010: Out of left field!



UPDATE: SEGA revealed via a GameStop interview that the iPhone version will have two exclusive levels that will take advantage of the iPhone's touch interface.

Thursday, May 13, 2010

Majesco's Game Gear gets some love


Thanks to the folks at GamesRadar, the Game Gear is getting some much deserved attention!

Specifically the Majesco Game Gear is being praised for its superior screen, control pad and battery life. What is the Majesco Game Gear, you may ask? Majesco is a US company that struck a deal with Sega to re-release their own model of a Game Gear in 2001. Unlike the Genesis 3, which Majesco also produced, their rendition of the Game Gear was almost a carbon copy in terms of body design. The only real aesthetic change was the Game Gear logo, which turned from the classic RGB (seen as this website's "favorites" icon) to plain white. The Majesco Game Gear is in fact my go-to model and was the first Game Gear I had owned. I'll admit, I was too busy playing the Nomad in the 90's to buy an original Game Gear. The Majesco model isn't perfect, however, as it lacks the ability to use the TV tuner and the official Sega Master Gear converter doesn't work. However, I have read that a third party Nuby produced Master System converter does work.

What are you waiting for? Check out the article here!

Monday, May 3, 2010

Classic Game Room Reviews the Nomad

An excellent video, as always, from Classic Game Room!



Though I should point out that the reviewers comments about a touchy cartridge slot and so-so headphone output are probably problems specific to his Nomad. Always good to see another Nomad fan in the gaming media!

Tuesday, April 27, 2010

Introducing the Sega Network

By now you may have noticed a little logo on the sidebar of most of the Junkyard blogs as well as at Sega Memories and SEGAbits. That little logo is for the Sega Network, a new convenient way for visitors of any of our fine blogs to click from one blog to another. It's like the "web ring" of old, but better because it's a "network". As a bonus, postings found at the Junkyards and at Memories will occasionally be seen at SEGAbits, a larger Sega community site that caters to all things new and current.

As mentioned, some Junkyards are not listed in the network yet but I'm working on contacting the others to hopefully get them on board. I'm talking about you Sega Master System Junkyard and Sega CD Junkyard!

In handheld Sega news, check out a write up from Gagaman about the Sega games found on Tiger's abysmal R-Zone. Read the article here, or better yet click the link to Sega Memories in the sidebar!

Friday, April 23, 2010

Revenge of VGNY

THE NOMAD ON-THE-GO

Last year I chronicled a trip to New York, specifically the video game motherload that is Video Games New York. Well warm weather has returned and so another trip to New York seemed in order! While the trip consisted of a number of non-gaming related activities (I'll save you from stories of glowing lobster heads), I'll just detail the the video game moments. Unless you'd like to see a glowing lobster head.

Last time I visited the shop, I was overwhelmed by the amount of games. Literally shelves and shelves devoted to each console! Opened games were out in the open, while hundreds of sealed games sat behind glass. The last time I had seen that many sealed Dreamcast and Saturn games in one place was GameStop in 2001. Still, I had a sneaking suspicion that the reason why so many games go unsold is because of another factor. I ruled out ghosts and assumed the games were marked up to insane prices. After checking the tags, I was mostly correct.

VGNY is great, don't get me wrong, but the prices were and still are selectively insane. I can understand why a sealed 'Capcom vs. SNK" is priced at $60, but do they really have to charge $10 for used copies of NFL2k when they clearly have over two dozen of them? For the most part, $10 is the lowest used price, even for the crappiest of crappy games. A disc-only copy of the first 'Tony Hawk' might be $7, but that's as low as they'll get. So forget about picking up 'Razor Freestyle Scooter' for a few bucks as a laugh.

Having this knowledge of inflated prices, I came prepared with a list of games that I had my eyes on as well as the average ebay prices for said games. That way, if I were to spot 'Stupid Invaders' for $25, I'd know that on ebay it can be found for $30 and I'd be making a wise choice to pick it up at VGNY. Unfortunately, I didn't encounter anything from my list at VGNY that I couldn't get for a half to three quarters of the price on ebay.

Fortunately, and this is the HUGE positive I have about VGNY, there is always a treasure to be found. Something that slipped through the cracks and avoided a crazy price. Last year I snagged 'Illbleed' and 'Floigan Bros', this year I found a PAL copy of 'Headhunter' for $25 and the XBOX version of 'Sonic Riders' for $9.

While I didn't leave VGNY with the pirate's bounty I was hoping for, I did leave knowing I was a smart shopper. Not as cool as a pirate though...