Like other Sega iOS releases running in their emulator, there is both a full screen and a windowed view. The fullscreen mode, with its larger image, is the most desirable play mode, I would say, but it suffers from the fixed arrangement of the onscreen D-pad and three action buttons; very often a thumb on either completely obscures your character, making gameplay highly awkward. This can be avoided by using the windowed view which renders the game at it's native resolution (fullscreen is a scale-up, not the other way around) with D-pad and buttons below, but on a screen with a pixel density as high as any iPhone or iPod touch device, it's a strain to behold. It's possible that an option to reposition the touch points would help matters but, frankly, I can't imagine an arrangement that would be truly acceptable. As is, the gameplay will leave you longing for your old Genesis.At this point, I think SEGA should stick to releasing RPGs and slower paced games to the Genesis emulator. Shining Force was extremely fun on my iPod Touch, running smoothly and retaining the graphics and sounds of the console versions. Meanwhile, faster games like Sonic 2 have trouble on the emulator and suffer from imprecise touch controls. Here's hoping the complete Phantasy Star and Shining Force series make it to iOS before faster paced action games hurt SEGA's App Store cred.
Thursday, January 27, 2011
Shinobi III and Virtua Fighter 2 Genesis release on iOS
I think it should be assumed by now that SEGA will be continually releasing Genesis games to iOS devices from here on out, It seems we're getting one or two a month. Think of it as the "Genesis Game of the Month Club". The latest two games to hit the device are Shinobi III and Virtua Fighter 2 Genesis, priced at $2.99 and $1.99 respectively. Early reviews cite spotty controls, TouchArcade goes into detail as to why the controls for Shinobi III are so difficult:
Friday, January 14, 2011
Aaron Webber: Say My Name, Say My Name
To thank those who bought multiple versions of Sonic the Hedgehog 4 Episode 1, Ken Balough (Digital Brand Manager, Sonic 4) and Aaron Webber (Community Manager, Sonic 4) issued a little thank you video. As a nice surprise, they revealed that the public thanking would not be limited to those who bought three or more versions of the game. Instead, they would thank every single person who put their name into True Blue initiative. At 1:35 you’ll see and hear Aaron Webber saying my name as he looks deeply into the camera. No doubt hoping that I heard his thanks. Well Aaron, your thanks has been heard. And in return I say: thank you too!
I know Aaron and Ken got some (okay, a LOT) of flack from the community for asking fans to buy more than one copy, but c’mon guys, do you really blame them for telling people to buy a product produced by a company that they work for? How dare they! On top of that, the whole thing was optional and was effortless to get in on. It only took a forum post. Considering I had already planned to get the iPhone and 360 versions, putting my name in was no trouble at all.
Monday, January 3, 2011
Indie game Pier Solar offers up a white SEGA Nomad
Pier Solar, and indie RPG developed for the Genesis and Mega Drive, is offering up a unique prize in their photo contest: a custom white SEGA Nomad! Owners of the game are encouraged to photograph their copy of the game, as well as any of the included goodies (stickers, poster, etc) in the craziest situation and location that they can think of. My ideal crazy location: Miyamoto playing the game (while crying) sitting atop the Great Pyramid of Giza.
You can order the game, necessary to enter the contest, as well as view the contest details at the official Pier Solar website.
You can order the game, necessary to enter the contest, as well as view the contest details at the official Pier Solar website.
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