$4.99 and the iPad version sells for $6.99, adding HD visuals and local multiplayer. Still not convinced? Check out my first impressions.
I downloaded the game this morning for my iPod Touch and played it for a good thirty minutes on the ride into work. Upon booting it up, I was greeted by the classic “Sonikku Chimu” intro. Awesome. Graphics and music are much more in line with the Dreamcast version than the Game Boy Advance version, which really makes the game feel like the real thing rather than a portable approximation.
The game features online multiplayer via wi-fi, 100 puzzles, 26 challenges (think real-time puzzles) and a few cool unlockables (pians and chao return). The one omission is a puzzle edit mode, which may turn away some fans. However this is not to say that SEGA couldn’t release this mode in a free update, as they did in releasing additional mini-games to Super Monkey Ball 2. I’m sure that if the game proves popular, SEGA will introduce puzzle creation and trading to increase the lifespan of the game.