Thursday, September 23, 2010

Arts & Crafts: Make your own Sonic 4 Genesis box!

Fool your friends, scare your local video game shop... It's the Sonic the Hedgehog 4 Genesis box paper craft thing! Okay, don't fool your friends and local game shop, you'd just come off as some sort of goofball. However, you can make it for your own amusement. Here's what you'll need:
  • The files, available here
  • A plastic Genesis or Mega Drive case and game cartridge, I used a like-new copy of Death Duel 
  • Two 8.5"x11" sheets of printer paper
  • One 8.5"x14" sheet of printer paper, or whatever can fit a 7"x11" image
  • Tape, plain or double sided
Print the cartridge sticker and instruction manual on the 8.5"x11" pieces of paper, cut on the edge. Fold the manual in half and place a piece of tape inside to keep it shut. Use double sided tape or loops of regular tape to stick the sticker to the cartridge. Print the cover on the larger piece of paper, trim and place in the Genesis box, place the cartridge and manual inside the box. Do the hokey-pokey and turn yourself about. That's what it's all about!



Next week: Make your own Sonic the Hedgehog 4 Game Gear box!

...

Okay, maybe not.

Friday, September 10, 2010

iPod Gets Chu Chu Rocket and More!


At the rate that the iPod is getting SEGA classics, I should just rename this blog The iPod Junkyard! No no, I couldn't do that to the Nomad. I still love it dearly. However, just look at the lineup of games that SEGA revealed yesterday on 9/9: Altered Beast, Gunstar Heroes and Chu Chu Rocket! What more, SEGA also teased that should fans want Shining Force 2 on the iPod, it's best they request it on their official Facebook page.

While Altered Beast and Gunstar Heroes will probably be nothing more than emulated Genesis games, Chu Chu Rocket definitly will be an original creation for the iPod. Later that same day, SEGA revealed via twitter that Chu Chu Rocket will have all of the Dreamcast levels, multiplayer for up to 4 devices via Bluetooth/WiFi, and the iPad version will have 4 player multiplayer on same device. No word on other features, but I assume anything that was possibile on the Game Boy Advance version will also be on the iPod version.

So the mice are back! Hooray!

Friday, September 3, 2010

My Eleven Hour Dreamcast Party

Last year I held a Dreamcast birthday party which streamed live online. As the Dreamcast was turning ten, I held the party for ten hours. This year, I’m doing one better: one hour better! I’m excited to share “Dreamroom 2010: The Eleven Hour Dreamcast Party”! The official date and times are as follows:

September 9th, 2010
12am-11pm EST (US), 6pm-5am GMT (UK)

Last year was a blast, and I’m sure this year will be just as fun. For those who missed last year’s Dreamroom, essentially it will be ten hours of Dreamcast gaming streamed live online with live chat. The first half will be me going solo playing Dreamcast games. During the second half the IRL party kicks off with whoever I invited showing up for multiplayer games and the occasional visit to Seaman.

Games will be played from my library, and requests are welcomed! Expect to see some of the best, worst and delightfully oddest Dreamcast games. Of course a Dreamcast birthday party isn’t a birthday party without the guests, so I hope to see everyone (virtually) there!

Tuesday, August 24, 2010

Phantasy Star II hits the iPhone!


One month ago SEGA brought iPhone and iPod Touch owners Shining Force. This Thursday the SEGA RPG love continues with the release of Phantasy Star II! For just $2.99 the classic game will be fully playable, running on the same emulator as previous games. However, unlike games that require precise controls and fail on SEGA's Genesis emulator (I'm looking at you, Sonic 2), Phantasy Star II is promised to be a smooth experience as the game itself does not require fast timing or a fast frame rate.

Here's hoping that we get more SEGA RPGs in the coming months!

[Source: TouchArcade]

Thursday, August 12, 2010

SEGA CD's Road Avenger coming to the iPhone

It's always great to see post-Genesis games get the portable treatment. Data East's SEGA CD game Road Avenger, known in Japan by its original name Road Blaster, is slated for a September release on the iPhone and iPad thanks to a remastering by the developers at Revolutionary Concepts. The game was one of many FMV games to hit the SEGA CD, and was also an arcade game and laserdisc game within Japan.

Like past FMV iPhone releases, Road Blaster looks to be better than the SEGA CD version by leaps and bounds. Revolutionary Concepts promises crystal clear visuals at 60FPS and implementation of tilt controls as well as many more tweaks. Check out the comparison below, thanks to the TouchArcade:

Original arcade release:

iPad release:

Saturday, August 7, 2010

Is that a SEGA Arcade in your pocket?

A little over a month ago I went to my family cabin in northern Minnesota. It had been nearly seven years since I had last been there, and yet when I went back to the same bargain warehouse that I had been to back in 2003 I found the exact same SEGA Tiger LCD handhelds that I had seen hanging on the pegs all those years ago. Guess nobody wanted them.

The Tiger SEGA Pocket Arcade line hit stores during the Saturn years at a time when the clunky old Tiger handhelds were on their way out. Tiger, it seemed, was struggling in a world of Game Boy Colors and was attempting to use the names of big name SEGA Saturn console titles to sell cheap little flip open handhelds. I'm going to assume Tiger failed as a good number of these were found at an overstock warehouse, marked down from $15 to $8 to a final $4.79.

The first of these Saturn titles isn't a Saturn title at all, just don't tell the packaging that. It's Sonic 3!

I guess technically Sonic 3 is on the Saturn thanks to Sonic Jam, but I still think the packaging error is due to a sloppy cut and paste job. As seen above, the button layout is constant among all of the Pocket Arcade releases regardless of the genre, with the only variations being the color of the plastic. I also own Sonic 3D Blast, which essentially Sonic 3 played at an odd 3D-like angle.

For those who don't know what LCD games look like, think "calculator" and you've got a pretty good idea. The background remains the same, and every image on the screen remains hidden until it appears in black. As boring as I find playing LCD games, I always love the creativity that goes into assembling the puzzle that is every image. As nothing can overlap, you get this clusterfuck of character bodies,  legs, arms, enemies and environments. To view every image at once, all you have to do is hit the "reset" button with a pencil.

  As LCD games are so limited, one can imagine that the more complicated the game, the worse the gameplay. Stuff like Pong, Breakout and Tetris can be a lot of fun, but when you take a game like NiGHTS you have near unplayable junk. While I haven't opened the packaging, I do remember playing a friends NiGHTS handheld. If you played the Saturn version, then you sort of got how to play it, however the idea that you could be playing the real version sort of ruins the experience.

Virtua Fighter is definitely an odd choice when it comes to a Tiger game. How in the world can they fit 8 playable fighters on the screen at once? Well, they sneakily made it so that four fighters appear on each side of the screen, with a basic body and then defining characteristics showing up based on the fighter chosen. It isn't perfect, and it's not like they have their signature moves, but it's a creative way of including the full roster. Still, give me the Saturn or 32X version any day.

That's Dural to the right, and I'd assume Kage-Maru on the left.

The final Pocket Arcade title that I own is Super Monaco GP. The gameplay is similar to the old Atari 2600 racing games that required simple dodging and created the illusion of a track via alternating lines.

SEGA and Tiger produced quite a lot of these handhelds. I had thought that the five I own would be the complete set, however a little Google snooping brought me across more including SEGA Raceway and Ecco. Check out my finds below:

I can't even imagine how they'd make a game like Ecco on a Tiger handheld
Probably plays very similar to Super Monaco
Finally, Bug! on the go!
While the Pocket Arcade line isn't too fun a handheld, they make for a pretty cool collectible. The large number of odd titles and low prices make for interesting conversation pieces. Article ending in 3, 2, 1.

Thursday, July 29, 2010

Shining Force shines on the iPod!


Didn't SEGA say they were reassessing their iPod presence? Because it seems to me that they're doing the same thing they were doing before: the occasional great 3D title and a number of emulated Genesis budget titles. Despite that, I'm glad SEGA has finally released a Genesis game worth buying an iPhone version of: Shining Force!

Offered up on the same emulation software as past Genny titles, Shining Force actually plays very well. As the game doesn't require precise controls for split-second jumps (a la Sonic), players will barely notice the hiccups that may occur on older i devices. I might even buy the thing for my first generation iPod Touch.

The game is now available in the App store for $2.99

[source: TouchArcade]

Thursday, July 22, 2010

"Ecco" and "Space Harrier II" hit the iPhone


Remember ages ago when that Genesis emulator was announced for the iPhone and then SEGA canceled it? SEGA seems to have salvaged what they could from the canned project and have released Ecco the Dolphin ($2.99) and Space Harrier II (99¢) as single releases for the iPhone. The games are reported to run much more smoothly on the latest iPhone 4 than past Genesis releases, but any users on earlier platforms may encounter slowdown and crashes.

What else is there for me to say? Two more Genesis rereleases for the iPhone, the performance is a mixed bag... uh, let's show another screen shot:


Source: Touch Arcade

Tuesday, July 13, 2010

I'm Still Blogging!


 Hi NJY readers! (I know I have some as Google Analyitics does not lie)

I hate to see a blog go a week, let along a month, without a post. So, I'm dropping a short post to let you all know that the Nomad Junkyard isn't forgotten, it's just that busy time of year. Aside from personal and professional things, I've been quite busy with Sega Memories, the Saturn and Dreamcast Junkyards as well as following E3 and the E3 aftermath. In an effort to pad out a post, here are a posts I've made at the other yards:

My Big Fat Sonic Comic Book Collection
More of my Sonic collection!
Happy 4th! Let's look at a pin!
SEGA might re-release Saturn games
Dreamcast E3 News Roundup

Coming up next: We take a look at SEGA's Tiger Pocket Arcade

Thursday, June 17, 2010

iPhone's Super Monkey Ball 2 Finally Updated

3D graphics, Wi-Fi multiplayer, 115 levels, three mini games and monkeys.

While iPad users have had a complete version of Super Monkey Ball 2 since the launch of the device, owners of the iPhone and iPod Touch version have sadly been without the Monkey Target and Monkey Golf mini-games, only having Monkey Bowling available. Well today, SEGA's update has hit the App Store and is ready for those who already have the app, or those who have yet to purchase it. If you had held off spending $5.99, now is the time to download SEGA's best iPhone offering.

Tuesday, June 15, 2010

First Footage of iPhone Sonic 4



The player above is using the tilt controls for left and right movement, however there is also an option for a virtual d-pad. Looking great so far!

Thursday, June 10, 2010

REVIEW: The Firecore Genesis

Before the insanity that is E3 begins, I thought I'd give a hardware review of the Firecore Classic Console. Manufactured by Innex under license by SEGA, the Firecore is essentially a mini SEGA Genesis. Fittingly, it was around this time last year that the Firecore as well as its mobile brother the Retrogen were previewed at E3. You can check out the preview here, but I warn you: a cringe inducing interview awaits.

As I said, the Firecore is essentially a mini SEGA Genesis but is better compared to Majesco's Genesis Model 3, released in 1998. Like the model 3, the Firecore is not compatible with the 32X and Sega CD add-ons. Also, both the Model 3 as well as the Firecore have less than ideal audio (more on that in a bit). Unlike the Model 3, however, the Firecore has a few extra features. The first is a handy little switcher located on the back for use in playing imports. Have a PAL Mega Drive cart? Simply pop in the game, switch from "NTSC" to "PAL" and power it up. Much easier than modding.

Also, you'll notice that the front of the console has an infrared receiver, for use with wireless controllers. Unfortunately, Innex has yet to produce wireless controllers and the existing official SEGA ones will not work making this about as useful as a Dreamcast karaoke machine. Here's hoping they revel wireless controllers at this years E3.

More portable than a Nomad!

The biggest and best feature of the Firecore is the ability to play 20 built-in licensed SEGA games! The games are accessible via a simple menu that appears when the system is powered up without a cartridge. Games are listed in two pages with a small screencap of the selected game. While games include some that have been overplayed in past compilations, there are quite a few classics to be found: 
Sonic and Knuckles, Alex Kidd in the Enchanted Castle, Gain Ground, Arrow Flash, Shinobi III: Return of the Ninja, Ecco, Jr., Ecco, Golden Axe, Crack Down, Altered Beast, Flicky, Decap Attack, Cyber Police Eswat: City Under Siege, Alien Storm, Shadow Dancer, Columns III, Sonic Spinball, Jewel Master, Kid Chameleon, Dr. Robotnik's Mean Bean Machine.

The console also comes with two wired controllers, which are very similar to the official 6-button pads. While a bit lighter than the official pads, they're responsive and buttons have a solid push to them. No mushy pads here. Still, I prefer the official pads and thankfully the Firecore is compatible with the ones I've tested. I did note that when plugging in the official pads, the connector wasn't as tight as the Firecore pads. As long as you aren't yanking on the cord, it stays put and won't throw you off mid-game.

While the above sounds all well and good, there are two big negatives about the Firecore. The first is that the console only outputs composite video and mono audio. No S-video and no stereo. The second negative is that, like the Retrogen, audio is in no way true to the original Genesis sounds. If you are used to the lovely sounds of a Model 1, Model 2 or Nomad, then your ears will be in for a surprise when you hear what almost sound like low-fi remixes. I'm no technical expert, so I can't explain why this is, but I can share a video I made comparing the Firecore and my Saturn, both playing 'Sonic the Hedgehog'.


Sounds pretty bad, doesn't it? Despite this glaring negative, I can't fully write off the Firecore. It has a number of cool features, especially once the wireless controllers are released. Also, the size makes it perfect for taking on a trip or for a crowded entertainment cabinet.

The Good
  • very small
  • region switcher
  • 20 built-in games
  • eventual wireless support
  • 2 controllers included
  • travel worthy
The Bad
  • composite video
  • mono audio
  • audiophiles will hate it
  • eventual(?) wireless support
The Verdict
The Firecore should not be your first Genesis. Buy a Model 1 or 2. However, if you already have an original Genesis, a Firecore makes for a nice second console for use in another room of the house or for use on the go.

Return to SEGAbits

Thursday, May 27, 2010

The Colors, Sonic, the colors!

Yesterday SEGA let 'Sonic Colors' out of the bag, the latest Wii-exclusive Sonic game. Unlike previous releases like 'Black Knight' and 'Secret Rings', 'Colors' will have a DS version. Let's have a look at the press release, shall we?
LONDON & SAN FRANCISCO (May 26th, 2010) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced Sonic Colours™, a brand new high speed action adventure in which Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colourful alien race from the clutches of Dr Eggman. Sonic Colours will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.
An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumours are spreading that an alien race of Wisps, who have a unique colourful energy, are being held captive there by the evil Dr Eggman. Soon after arriving at the amusement park Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Sonic Colours for the Wii seamlessly combines both 3D and classic 2D game play perspectives, whilst the Nintendo DS version takes full advantage of the console’s dual screen.
“The vibrant alien world of Sonic Colours enables players to race at top speed through incredible looking planets, each with their own unique visual style.” commented Gary Knight, Senior Vice President of Marketing, SEGA. “In addition to the classic Sonic game play style, the colourful new Wisp power ups offer a fresh new way of exploring these worlds and helps make Sonic faster than ever before!”
Sonic Colours sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game. The alien Wisps in Sonic Colours each have a unique “Colour Power” that, once freed, Sonic is able to absorb whilst speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp power ups will be available for both Wii and the Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere.
Sonic Colours will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.
From the sound of it, we'll be getting a portable release that plays similarly to the 'Rush' games with the obvious addition of the color power-ups. As for the Wii, it sounds like SEGA liked the execution of the 'Unleashed' day stages and plans to replicate them with obstacles that can be passed via power-ups. There is a trailer too, but it doesn't give much information gameplay-wise. Still, it features Sonic and Tails running together which is always a happy image:



With the late 2010 release of 'Colors', handheld Sonic fans will be getting a double dose of portable goodness thanks to the iPhone version of 'Sonic 4'. It may be a dry Sonic summer, but it looks to be a hot Sonic winter!

Thursday, May 20, 2010

Sonic 4 Coming to iPhone Late 2010

Regarding the iPhone: I totally called it!

Regarding late 2010: Out of left field!



UPDATE: SEGA revealed via a GameStop interview that the iPhone version will have two exclusive levels that will take advantage of the iPhone's touch interface.

Thursday, May 13, 2010

Majesco's Game Gear gets some love


Thanks to the folks at GamesRadar, the Game Gear is getting some much deserved attention!

Specifically the Majesco Game Gear is being praised for its superior screen, control pad and battery life. What is the Majesco Game Gear, you may ask? Majesco is a US company that struck a deal with Sega to re-release their own model of a Game Gear in 2001. Unlike the Genesis 3, which Majesco also produced, their rendition of the Game Gear was almost a carbon copy in terms of body design. The only real aesthetic change was the Game Gear logo, which turned from the classic RGB (seen as this website's "favorites" icon) to plain white. The Majesco Game Gear is in fact my go-to model and was the first Game Gear I had owned. I'll admit, I was too busy playing the Nomad in the 90's to buy an original Game Gear. The Majesco model isn't perfect, however, as it lacks the ability to use the TV tuner and the official Sega Master Gear converter doesn't work. However, I have read that a third party Nuby produced Master System converter does work.

What are you waiting for? Check out the article here!